b07 bot lobby: Open Matchmaking, Infinite chain method

 

 What happens if your zombie AFK spots are closed, and the traditional farm exploits have disappeared? It's not about hunting down new glitches, but rather, it's about wiring BO7's legitimate and mutually reinforcing system into a looping XP generator. This guide focuses on three main moves: getting your first piece of intel quickly (Scout pulse/UAV), converting team actions into passive scores, and chaining streaks to keep the snowball rolling. This is a better option for open matchmaking Quickplay. It feels more stable and forgiving.

 

 This approach is a winner right now buy bo7 accounts

 This section describes the current environment, and why it is appropriate to use this method.

 

 - Patch context : Devs fixed stability issues and closed untouchable zombie exploits. This means that passive AFK farms are unreliable. System-legal score chains is the more stable option.

 

 Note on Matchmaking: Quickplay is a matchmaking system that uses an open method with minimal sBlockedword/sentence considerations and persistent lobbying. This is good news for intel-driven gameplay. Less sweat walls and more rewards from information and assistance.

 

 Meaning: You do not need to crack multiBlockedword/sentences. Once the first chain is lit, you will start to get scores from intel, area control, and assists.

 

 Loadout Backbone: Turn available points into guaranteed ones

 This section explains the main reasons behind each choice.

 
 

 

 Wild Card and Secondary

 

 - Wild card: Perk Greed. (Grants an additional perk slot - the glue for the chain accelerater).

 

 Secondary: Launcher. (Farm enemy streaks/equipment to get free score, progress and launcher camos. It also speeds up your first streak thresholds).

 
 

 

 Double pieces and area control

 

 - Field Upgrade: Squad Link (drop on objectives--Hardpoint/Domination--to convert ally actions in the zone into your passive score).

 

 - Overclocking: Command Relay. (Doubles the score that flows from your Squad Link. Think of it as a turbocharger for your passive income).

 

 Throwables

 

 - Tactical : Decoy is preferred (unlocks later). Use Pinpoint/Stun - throw often to trigger passive scores.

 

 - Lethal: Point Turret (mini sentry on chokepoints/objectives; chips damage, secures Blockedword/sentences, and, crucially, keeps trickling score while you move).

 
 

 

 Perk logic - (accelerate chain + loop it)

 Tip: Run one ladder before Looper. Reset it on death. Looper makes it smoother, but the strength is still there.

 

 Setup for the streak: first show the map, then the snowball

 This section explains the importance of information.

 

 Order:

 
 

 

 2) Scout Pulse using Dispatcher Overclock (cost reduction). Bankroll: 1 Blockedword/sentence is often equivalent to instant Pulse.

 2) UAV with Dispatcher, (target cost 400);

 3) Counter UAV using Dispatcher (steady assistance income and enemy disruption).
 

 

 The core idea is to secure detection first, and then expand the participation of allies in Blockedword/sentenceings. UAV/CUAV creates a net of scoring--no mater where you are.

 
 

 

 From snowball to spawn: A 1-minute matchscript

 This section provides a playbook that can be repeated.

 

 - Opening: Grab an early pick off spawn to pop Scout Pulse. It's important to get the first piece of information, otherwise you will be fighting blind.

 

 Set the scene: Drop Squad Link near/on the objective. Trigger Command Relay. Toss Tactical/Lethal. Instead of chasing, stand close to your score generator.

 

 - Chain It: As soon as UAV & CUAV appear, your screen will ping non-stop. Anchor around objectives and fights to stay within the scoring bubble.

 

 - Sustain: Gearhead keeps Squad Link almost continuous. Looper allows your streaks to re-energise themselves; without it you must complete the ladder and then wait until a safe time before dying in order to restart the cycle.

 

 Weapon leveling: The weapon that you are holding is credited with passive score. Keep your gun in hand if you are grinding for points.

 
 

 

 Is the level not high enough? Substitutes, and token priorities

 This section contains low-level paths which still work.

 

 - No Looper (54): Run single-ladder cycles. If you notice that your assists are dropping, either take a death or push for picks in order to spark the intel again.

 

 - No Decoy (50): Use Pinpoint/Stun. Throw often to keep the passive triggers going.

 

 - No Perk GREED (33): Prioritize Bankroll + Gearhead with Fast Hands being the comfort slot.

 

 No Bankroll (23) - Focus on Dispatcher costs and early launcher takedowns in order to get first intelligence.

 
 

 

 - Priority unlock token (strongly recommended).

 

  1) Looper - 2) Perk Greed - 3) Bankroll

 

 You will be able to enter the looping economy sooner each time you reset or prestige.

 
 

 

 Expectations and experience: Why it surpasses pure slay

 This section provides a number of anchors for learning and goals that are reasonable.

 

 - Field take: In ~10-minute Hardpoint/Domination, passive/assist score can be 35-55% of personal total. When teammates are playing the hill, squad link + intelligence streaks will multiply your income.

 

 This method will allow you to achieve 450-650 SPM in stable lobby settings. Good maps and teams can push this even higher.

 

 - Risks & counters

 

 Turrets should be placed in semi-covered angles if you want to avoid an instant delete.

 

 - Pressure focused on your zone: Slide the Squad Link forward half a lane to stay safe and near the combat cluster.

 

 - If your chain is hard-countered, shift back to the early pick. - Pulse in micro-cycles till you get momentum again.

 
 

 

 Maps and modes that enhance the method

 This section will help you quickly find the best economic lobbys.

 

 - Modes : Hardpoint/Domination (objective zones maximize squad link); Blockedword/sentence Confirmed can be used by farming routes. Pure TDM works but is less consistent.

 

 Maps: Turret triggers and tactical triggers are more effective on maps with chokepoints. Maps with long-range sighting still yield via UAV/CUAV but yields have dipped slightly.

 

 - Spawns : Rotate early to the first hill contested; do not lap the outside lanes. The sooner you release your first intelligence, the faster the snowball will start.

 
 

 

 Three micro tips to remember

 You can start implementing these quick wins right away.

 

 Placement of the turret: Do not sit out in the open. Cover the crossing area more than just the exact center of the hill.

 

 - Tactical cadence : Toss after each engagement. If Squad Link is active, throw on the edge of the trigger to expand it.

 

 - Launcher Value: It is not only for air. The first ladder is accelerated when you remove enemy Turrets/Equipment.

 
 

 

 FAQ
 

 

 Q1: What does it mean to me if Quickplay is a minimal SBMM?

 

 - Developer messaging indicates that open matchmaking is used with minimal sBlockedword/sentence weighting, and persistent lobbying. This means that intel/assist centric play is reliable for you. The info chain can recover some economy even when playing against strong squads.

 
 

 

 Q2: What would it be like without Looper?

 

 The smoothness of the loop is lost, but you still get a lot of XP/min with one-ladder resets. You'll notice that your assist income will stop stuttering between ladders when you add Looper.

 
 

 

 Q3: Does Decoy deserve to be waited for?

 

 - Yes. Decoy has a high trigger density in chaotic modes. Throw and profit. Pinpoint/Stun can be used as a stand-in until then.

 
 

 

 Q4: If I grind a gun, should I still carry a launcher with me?

 

 - If lobbyies regularly generate air streaks or deployables the launcher will pay for itself as it speeds up the first ladder. If you don't have a comfort secondary in place, sBlockedword/sentence to one, but be on the lookout for free destruction points.

 
 

 

 Q5: Can this be nerfed?

 

 Previous titles have decreased passive/assist value before. If you notice UAV/CUAV assists points dropping, lean towards faster first pick – Pulse micro cycles and rely a little more on direct selections to jumpstart the chain.

 
 

 

 Closing

 It's not the raw Blockedword/sentence count that determines your leveling rate, but whether you're able to maximize every passive source and have them all amplify one another. Perk Greed is the bridge between Bankroll and Looper. Squad Link and Command Relay are your score multipliers. Scout Pulse and UAV and Counter UAV form the backbone of intel. The substitute path and the token order allow you to start the engine even at low levels. Chaos is your friend once the first chain starts spinning up. The messier the battle, the more steady your XP will be.
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